A participatory approach was used to find the needs of game developers and iteratively design a solution for the discovered problem that was the concepting phase of the game design process.
Through field interviews and an analysis of forums of game developers, the concepting phase of the game design process was found to be problematic when considering creating a full game. Aspiring game developers failed to complete development often due to a lack of planning in the early stages.
This defined the goal of assisting in the planning phase and providing a framework for the conceptualization of a game.
First Prototype
The first prototype served as a starting point to build the wireframe.
After exploring the planning problems game developers had, a solution was conceptualized and subsequently a mock-up was build and evaluated in a study. All incorporated features and contents are based on scientific state-of-the-art literature. Based on the findings of the study, an interactive prototype was created, to do another mixed qualitative and quantitative study with game developers and further refine the proposed solution.
The output could be exported to be used in other contexts.
The prototype was tested with game developers through a study that was verified through a pilot study. This second study consisted of a cognitive walkthrough while thinking out loud with accompanying observations, a small questionnaire (UMUX-Lite, Lewis et al., 2013) and an interview after the walkthrough.
Result
A complete user interface design was developed along with a framework how to approach the game development concepting phase. The learnings from the second study can subsequently be leveraged to conceptualize an even more optimized tool.