The game is being developed in Godot and is currently still a work in progress. One core aspect of the development is making the game accessible to different devices, allowing for usage of touch, keyboard and controller inputs.
A number of characters is selectable for the player, each not only with unique stats, but with individual progression and passive traits that allow for different play styles.
The huge variety of different weapons with triggers that interact with each other allow every round to have a different focus and enable specialized loadouts.
Enemy types and constellations require adaptation and thought from the player.